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Thread: Would you play a game, which...

  1. #16
    anachronistic's Avatar
    anachronistic Guest
    Changing the world is only a subgoal. What's more important, is if I can single-handedly create what I originally intended.

    I already began programming. So far I have some player character variable arrays in C++

    Right now I am focusing on terrain. Using Blender

  2. #17
    anachronistic's Avatar
    anachronistic Guest
    By the way, just thought I'd like to share that I've started working on the spectral rendering part today; that's my incredible idea that nobody's ever done before (with OpenGL)

    For some reason I am getting errors out of my main cpp function when I try to compile. GLinit() and two other functions. That's why I am on the internet right now; gotta figure out what's the delio.

  3. #18
    anachronistic's Avatar
    anachronistic Guest
    For those of you who care I am currently working on the menu interface. I think I will be sketching some animal concepts out tonight.

    OpenGL is working fine on my computer I have a spinning teapot wireframe in the camera view right now, just for shits and giggles. It's going to be fun working the alpha layer into this menu...

    I may post screenshots soon, if members still hold interest in my project.

    Let me know if you have any ideas.

  4. #19
    Join Date
    May 2005
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    So, how about the screenshots?

    How far are you?
    Don't expect anything.

  5. #20
    anachronistic's Avatar
    anachronistic Guest
    You'll get screenshots son, calm down.

  6. #21
    anachronistic's Avatar
    anachronistic Guest
    I haven't gotten quite as far as I wanted to... been dicking around too much.

    Right now I am working on a python script for Blender, so I can save my 3d models the way I want. I am thinking that I am going to be exporting them as CPP includes... that way I can have more control over the lighting and whatnot using less memory.

    Once I have that finished, I am going to be making a few test models and a few test textures.

    If everything goes smoothly with that, I am going to start programming the terrain and working physics.

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